![]() ![]() Lastly, there’s no affiliate links here, or kickbacks. It is also based on what works best for me, in terms of my skills and background and might not necessarily work for everyone. It is aimed at those who have some digital experience, either in UI design or user experience design. This list is not exhaustive, and focuses on the visual and interaction design aspects of UX, rather than the strategic and research side of things. Do give me a shout on if you want to add any further suggestions. I hope this list will help any aspiring prototypers out there. Check out two good readings lists here and here. I could (and maybe should) have listed a bunch of psychology and product design books, but others have done this already. If you want to continue your quest to search for the perfect tool, check out the links below. Similar to above, but allows you to view usage heatmaps, videos of where users have clicked, funnels, forms, surveys, polls and recruiters. GA lets you track user behaviour across your prototype (or website) and let's you to turn your insights into actions to improve the user experience. You can record the screen of the device along with the user (video and audio). It has free and paid-for plans, and can greatly improve the speed and accuracy of the hand off process.Ī handy tool for capturing and collating user feedback when testing a prototype. ![]() This is a great tool for handing off designs to developers. You can combine it with analytics packages so you can get quantitive feedback on how your prototype is being used. Its perfect for prototyping and testing on any web-enabled device. But fear not, the docs on the Framer website are awesome.įoundation is an amazing front-end, responsive framework. The only caveat is that you need to learn some basic CoffeeScript. I use Framer when I want to design with real data, share and test on device and basically prototype anything that I can’t achieve with Flinto or Principle. These let you trigger an animation dependant on an user's interaction, such as scrolling a screen and then shrinking a header. When I want to add that next level of fidelity, I turn to Principle as it has the addition of logic-based animations (using Drivers). Secondly, once I’ve validated a concept, I use it to refine transitions and elements into a more polished version. Firstly when I want to quickly link together my static screens into a clickable and sharable prototypes. Once you've used it, I guarantee you’ll probably ditch the likes of Axure, OmniGraffle, Illustrator or InDesign for your screen designs or layouts. Sketch is an awesome graphics application for the Mac. I’d recommend having a look at these for starters: Don’t worry about frameworks, just learn the basics to get you going. There are literally 1001 resources on the internet that will help you get going with HTML, CSS (SASS) and JavaScript. Prototyping your ideas in code will also bring you closer to the end product and build empathy with developers. This will allow you to appreciate its potential and limitations and, in turn, design and build better experiences. ![]() Learning to code will give you a better understanding of the building blocks of the internet. Thirsty for more, then check out: Learn to Code Read it, back-to-back, if you weren't convinced that prototyping was the way to go, then reading this will change your mind. This is what got me into prototyping (and out of creating static artefacts such as wireframes). Read: Todd Zaki Warfel’s Prototyping: A Practitioner's Guide He had been on a career break and was considering going back to contracting as an UX Designer.Īs such, he wanted some insights into what the current 'in-demand' skills were and if my previous interest in prototyping was still relevant to the current marketplace.įlattered to think that my advice held some value, I penned him a reply and wished him the best.Īfter replying, I thought I would expand on my thoughts and share them as a post, so as to benefit anyone in a similar situation who might be looking at getting into UX, or more specifically learning more about prototyping. Recently an ex-work colleague of mine contacted me for some friendly advice.
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